Multiplier event for the 3D4elderly project

A multiplier event in Lithuania was held on the 29th of September, in Kaunas. 50 caregivers, stakeholders, elderly house directors, and social workers, as well as medical students, gathered together to review the work done on the project, as well as to discuss the possible sustainability activities and expand the intellectual outputs.

The agenda was prepared in advance and sent out to all of the participants together with an invitation. The first section of the ME was to present the project, its objectives, partnership and present the first intellectual output. Greta Volodzkaitė introduced the project idea, objectives, partnership, and the documents created during IO1. She explained the content of the documents and their importance, as well as why it was the background for all the work done.

After the first section, all 17 games created was presented, and some example of them were shown to the participants. The platform where all of the exercises are hosted was presented, explained how to use exercises, etc. After the presentation, Greta invited Monika – a medical student, to explain how these exercises help to promote cognitive skills, as well as motoric abilities and memory for elderly people. The question-Answer section was done.

For the third section of the event, Greta showed mobile apps created, explained how it works and where to find them, as well as provided feedback on the caregiver’s opinion and feelings on the user interface, possibilities to adapt it to their work, etc. Caregivers in the event were asked to download the mobile app and try it.

Later on, the therapy guide was presented and the importance of the family member’s involvement in the life of people with Alzheimer’s and dementia was discussed with the participants.  As well as piloting activities done in two elderly houses were presented and results were discussed. Participants of the event discussed various questions, tried to play with the created exercises, made networks as well as became ambassadors of the project in their local communities or organizations they came to. Medical students were interested in the technology used for medical purposes and will use project results for their scientific research and activities. Mobile apps were disseminated and people downloaded them on the spot.